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Empire Business 2 is finally here!....Well, kind of. You see, the game isn't quite finished.
For anyone who has been following my progress updates on the game, this might come as a bit of a shocker, but I really had to draw the line somewhere. The code is becoming way too convoluted at this point, and the inadequate planning mixed in with my poor programming skills have taken their toll on the game's progress speed.
I'm in college now, and I just wrapped up my classes for this semester, including a computer science course. I learned a lot of useful information in this class that I could easily apply to my future games. Even though EB2 is a complete mess as far as programming goes, I'd like to believe that the last 9 months have been a valuable learning experience, and that my future projects will benefit because of it.
Over the past couple months, EB2 has been slowly approaching development hell. After promising so much, I didn't want to just let this game die. At the same time, I think it's time to move on and make a fresh start. So, in light of that, I've made a few last-minute changes to the game in order to make it feel more complete despite its unfinished nature.
If you would like my personal opinion, I'd say that the current build is still miles ahead of EB1. I really hope you guys enjoy it, and on a happier note, I hope you look forward to whatever I do next!
You might have noticed that Empire Business 2 hasn't released yet. What's the big hold up?
The game hasn't died, and neither have I. However, certain events have been going on in my real life that keep me from investing all of my time into the project. For one, college started about three weeks ago, and I've spent most of my time getting settled in. I've also gotten a job, which occupies most of my time that isn't spent studying, eating, sleeping, etc. Also, right now I'm trying to get a second job for more income. Long story short, I do not have nearly as much free time as I did during the summer.
On a side note, you guys are welcome to check out my dev blog, where I occasionally update with news regarding Empire Business 2. I'll also try to keep it updated with any future projects I work on. I've posted a lot of specific details about EB2 there, so if you're interested, take a peek.
Hopefully the wait won't be too much longer now.
Well, it's been a couple months since I've mentioned anything on Empire Business 2, so here is my official confirmation to you that the game has not died. Rather, it has slowly but surely begun to culminate into a beautiful, majestic final project that I can't wait to share with you. A lot of work has gone into making this game superior to its predecessor in every way imagineable.
I'm hoping I can push the game out by the end of June, but I can't say anything for sure. In the meantime, I'll talk about a couple of the more subtle features:
- Upgrade buttons are much more prominent, as are the upgrades themselves.
- Coins are slightly easier to pick up than they were before.
- Extended playing of the game will not cause it to slow down like before.
- You can save at any point in the game.
- Coins behave in various patterns that affect their values.
- The bank's value will not reset once you exit the game (as long as you've saved).
This is but a small handful of what this game will have to offer. Look forward to its arrival within the coming months!
With the success of Empire Business, I have begun work on a sequel that will improve on the original in numerous ways. Now, while I would love to talk about all the new features and enhancements I have planned, I can't guarantee that anything is final. What I can confirm is that the game will run much better than its predecessor.
I really enjoy working with this kind of genre, and I hope you all will find this a worthy sequel to the original. I can't talk about a release date yet, but I will shoot for mid-April.
I've recently made some really nice progress on my next game. There is still quite a ways to go, but for now here is a picture of the title screen:
Epic Upgrade. Do you like that name? I worked on this game a few years back, in GameMaker, but I lost the file and about 5 months worth of progress, which kept me reluctant to restart the project. Now that I've moved on to Flash, I thought I would finally go for a fresh start.
The catch with this game is that instead of a regular upgrade system where you can buy everything as long as you have enough money, this system branches out into a set of paths. You can't buy an upgrade unless you've bought the one before it, and you'll never know what an upgrade does until you can buy it.
I'm still tossing the idea around that unlocking one upgrade path will lock out the other upgrade paths. In fact, a lot of plans I have are still up in the air. The game is quite a ways away from completion, so if any of you have any ideas you'd like to pitch, go for it.
More to come later.
I've started a new game project today. I'm going to refrain from saying too much, lest I end up abandoning it in the future. If I make any significant progress, I will post a couple updates and will be more open to talking about the game.
While details are vague now, I can say that this game will be a vertical shooter, and, well...there will be upgrades.
That's all for now.